1. Determine Ability Scores
This campaign will use a 20 point buy. Please consult the table below to see what an attribute costs. Please choose ability scores that reflect your character. Do not end up with a Charisma of 5 if your character is outgoing and talkative.
2. Choose a Race
All races appear in the world of Lyria. Unfortunately, most monstrous races are instantly viewed as Corrupted.
3. Choose a Class
Be sure and read each class as they have mostly all changed.
Barbarian – Barbarians usually live outside of normal society.
Bard – Bards are very popular. Since most of the world is illiterate, oral storytelling has become neccessary. The Church watches Bards carefully. Bards do not gain spells, instead they gain a bonus feat at 1st and 4th levels.
Blessed – A Blessed has been gifted by Him. They are powerful spell casters that maintain the Church and devoutly follow it’s laws.
Corrupted – Any spellcaster that is not a member of the Church is considered to be Corrupted. They either learned to use magic on their own, were taught from another Corrupted, or at some point were a Blessed.
Fighter – Fighters may be swashbucklers, caravan guards, knights, anyone who takes up arms for whatever reason.
Monk – A monk may serve the Church. If they do not, some of their more fantastical abilities may be viewed with suspicion.
Paladin – A paladin serves the Church faithfully. A paladin does not gain any spellcasting. Instead, their mounts are stronger.
Ranger – Rangers typically do as they please, taking various jobs when needed. Rangers do not gain any spellcasting. Instead, their animals companions are stronger.
Rogue – Rogues are usually the thugs and miscreants of Lyria, but not always.
Favored Class: Each character begins play with a single favored class of his choosing.
4. Allocate Skill Ranks
There won’t be any insanely high skill checks in this game. By taking 10 you will likely be able to succeed at most things. So feel free to spread your points around instead of focusing on only two or three skills. It’s going to be rare to see a skill check DC higher than 20.
5. Choose Traits
You can choose 1 trait at the start of the game.
6. Choose Feats
Nothing unusual here. You begin play with 1 Feat. If you are a human you receive an additional Feat. Your class may grant you a bonus feat.
7. Determine Starting Hit Points
You receive maximum hit points at 1st level. Every level afterwards use the chart below.
8. Get Equipped
Purchase all of your gear using the table below to determine your starting wealth. Please note that scrolls and most magical items are not available for purchase.
|Barbarian||3d6 × 10 gp||105 gp|
|Bard||3d6 × 10 gp||105 gp|
|Blessed||2d6 × 10 gp||70 gp|
|Corrupted||2d6 × 10 gp||70 gp|
|Fighter||5d6 x 10 gp||175 gp|
|Monk||1d6 × 10 gp||35 gp|
|Paladin||5d6 × 10 gp||175 gp|
|Ranger||5d6 × 10 gp||175 gp|
|Rogue||4d6 × 10 gp||140 gp|
8. Determine Saving Throws, Initiative, and Attack Values
Nothing unusual here.
9. Description, Personality, & History
Please provide a short description of your character along with his or her personality. Also provide a short history for your character. Be sure to include his or her beliefs regarding the Church as well as their standing. Effort here will be rewarded with bonus traits or feats.